AI Insights · Timothy · December 2022
Performance of Top 5 Third Person Games on Unified Platform in Ghana, Q4 2022
In Q4 2022, the top 5 third person games in Ghana showed varied trends in downloads, revenue, and active users. Detailed analysis reveals significant data insights.
In the fourth quarter of 2022, the top five third person games on a unified platform in Ghana displayed a range of performances in terms of weekly downloads, revenue, and active users. Here’s a breakdown of each game's performance based on Sensor Tower data.
Subway Surfers by Sybo Games ApS saw a steady increase in weekly revenue, peaking at approximately $34 in the week of December 19. Weekly downloads fluctuated, starting at around 17K and peaking at approximately 20K in mid-October. The game maintained a robust weekly active user base, hovering around 270K to 280K for most of the quarter, with a slight peak to 285K on October 17.
Temple Run from Imangi Studios, LLC experienced modest revenue peaks, reaching $3 in the week of December 5 and $1 towards the end of the quarter. Weekly downloads showed an upward trend, starting at 9K and ending at 11K in the final week of December. Active users saw a gradual increase, rising from 108K at the beginning of the quarter to 121K by the end.
Beach Buggy Racing by Vector Unit exhibited a significant revenue spike, reaching $25 in the week of December 12. Downloads ranged between 5K and 7.5K, with a noticeable increase in the final weeks of the quarter. Active users demonstrated a stable upward trend, growing from 53K to 59K throughout the quarter.
Street Chaser from iGold Technologies showed a notable revenue peak of $15 in the week of December 19. Weekly downloads remained fairly consistent, ranging between 5.5K and 7.5K. The game’s active user base increased steadily, starting at 28K and ending the quarter at around 31K.
Temple Run 2, also by Imangi Studios, LLC, had modest weekly revenue, peaking at $17 in mid-October. Downloads varied, with a peak of 6.3K in mid-October and a final week peak of 5.3K. Weekly active users showed fluctuations, starting at 55K and ending at 51K, with a mid-quarter dip to 43K.
For more detailed insights and data, visit Sensor Tower.